![]() ![]() We sell over half a million new and used CDs, DVDs, Blu-Rays, Games and Vinyl, spanning all kinds of genres and consoles, with prices starting from just £1.09! We also sell a wide range of refurbished Mobile Phones and Tech from major brands like Apple, Samsung, Sony, Microsoft and much more. If you’re looking for something new to listen to, watch or play, look no further than the musicMagpie Store. Tanks, which also makes use of the Nunchuk controller, tests your strategic skills encouraging you to leave trails of mines for other tanks to stumble across. Other games included are Charge, where players have to hold onto a rampaging bull and try not to fall off! You steer a bull and make it jump by moving the Wii Remote in the right direction, attempting to knock over scarecrows on the way. After selecting the direction of the shot and the type of spin on the cue ball you simply pull back the Wii-Mote and hit the ball. You take a top-down view of the table, then (in first person view, looking behind the cueball, as in actual billiards) you line up your shot on the white ball. This uses the Wii-Mote to simulate the movement of a pool cue, and it does it remarkably well. Perhaps the best game in the pack, certainly technically, is Billiards. It's both huge fun and incredibly childish, very similar to a "baby's first match the shapes" game. The psychedelic colours and quirky graphics involved in this puzzle make it instantly addictive. Pose Mii is equally as hard and perhaps even slightly more addictive than Find Mii. Pose Mii requires players to make their Mii characters fit into the shapes in the Wii bubbles. One level involves having to identify the fastest-swimming Mii, which is a real synapse-snapper as your brain races to process the information on screen faster than your opponent's. The game gets increasingly harder and as you move through the levels. The fact that you have infinite ammo is also a bonus, although you soon find that blasting away willy-nilly doesn't necessarily bag you a good score!įind Mii involves picking the right face out of a crowd in an environment that constantly changes - racing both against the clock and each other! The simple premise of this game is that you have to match up two identical Miis in a crowd using the Wii-Mote as a pointer. The game is hugely satisfying in two-player mode, as you both compete to shoot the maximum number of targets first. You aim the Wii-Mote at the target on screen, and, erm, kill it. It's a basic ducks, balloons, clay pigeons, Wii-Mii-stealing aliens-shooting kind of a thing. The game is reminiscent of the classic arcade/ NES Duck Hunt. The best, and the easiest for aging arcade fans to pick up and play, is Shooting Range, which does what it says on the tin. ![]() ![]() Release the B Button while moving the remote towards it to hit the ball.Wii Play, alongside bundled launch title Wii Sports, is perhaps the one launch game that is most exemplary of Nintendo's `gaming for all strategy' with Wiiīasically, Wii Play is comprised of nine very different mini-games, all designed to help you master the unique Wii Remote, plus at the same time providing hours of entertainment for both the hardcore gamer and his/her less hardcore family and pals.Īnd while all of the games can be played alone against an AI opponent, Wii Play is around a million times more fun when played with others.Press the B Button while moving it away from the sensor to adjust the strength of the shot.Press the A button to lock onto the cue ball. ![]() Change the aim of the pool ball by using the D-Pad controls left and right.Hold the Wii Remote vertically, while aiming at the sensor bar.If that happens, the player will have the option to place the ball anywhere.Įach foul is worth -3 points at the end, and the points for the number of shots taken follows the formula: 81 - (3 * number of shots). There is a foul if the cue ball falls in the pocket, misses the target ball (marked with a red triangle), or the first ball it hits is one that isn't the target. In multiplayer, if the cue ball sinks, the player who sunk it must knock down one ball to complete their turn. Each ball that falls in one of the holes is worth the number on the ball itself. The player(s) must try to hit all of the balls into the goals, causing them to “sink”. ![]()
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